|
Product
Requirements
Links for further reading:
Process Overview
Step 2 - Requirements.
Step 3 - Information & Planning.
Step 4 - Design.
Step 5 - Prototypes.
Step 6 - Production.
Process Notes
When to Patent
More Articles...
|
 |
 |
 |
Step 2 - Defining Product Requirements:
After the "Bright Idea", the next step is to start a list of product attributes, requirements and goals.
Here is a list of things to consider. (It's long, but plow through, it's important.) While not all apply to every product, each should be considered.
Note: A definitive list of requirements is not necessary to begin the process because the list will be refined as you go.
However, the better the specification at the beginning, the easier it is to complete the next steps without backing up and wasting time and money.
Considerations for Product Definition:
- Who will use the product? Who is the "real" customer (who will actually buy the product) -- versus -- who will be the end user of the product?
For example, think of a widget made for a hotel. The "real" customer is the hotel purchasing agent. The end user may be the staff or the hotel guest.
Understanding the customer is important in both design and marketing.
- What are the customer's requirements? Consider life span, product function, strength, rigidity, flexibility,
product look, feel and performance. Consider complementary products and how their changes will effect your
product. A widget made for use in a car, for instance, may not work in all cars and its usefulness may
diminish with the next model year.
- How much will the product cost? It is important to know how much a customer will pay for the product because
it must be produced for much less. Typically, a product on the shelf is manufactured for 1/4 to 1/6
of the price you pay because of mark-up and margins required by all the people that handle it. Additionally,
when making the requirements list, there should be a specific cost goal -- like less than $5 -- it is not enough to
say make it "as cheap as possible." The specific goal is the input needed. (The goal may change with
additional input, but it needs to remain specific.)
One important note with respect to cost: Cost and price are two different things, and a good business plan
will make the most of price without regard to cost. The discussion above is specifically to make sure your cost
(& appropriate markups) don't exceed your customers desire to purchase.
- How many widgets are expected to be sold, and in what time frame? The quantity to be sold will drastically
effect the cost of the product, and what processes are used to produce it.
- How will the product be sold? At Walmart? Or through a distributor? In Magazines? Or
through TV advertisement? Will the product be sold whole? Or will it be assembled by the customer?
How will it be packaged? All these things effect the cost and the design in many ways.
- What is the timing required? Some products are time sensitive. A toy, for instance may need to
be on the shelf in October to sell for Christmas.
- What is the expected life of the product? Will this product sell successfully for many years?
Or will it sell like wildfire for just one season?
- How will the item be marketed? Items to consider include: Presentation, Weight, Packaging,
Shipping, Colors, Sizes, etc..
- Usability -- often forgotten -- includes how the product with interact with those who will use it. There is a
whole field of Human Factors or Industrial Design that deals with how products interface with humans.
You've probably used products that fail the "Intuitive Test" (my words for "Can I figure out how it works?").
Those are the things people complain about, and you don't want yours to be like that.
- What is the expected use? -- and perhaps more important, what is the expected misuse or abuse?
How can the product be made to accommodate these expected situations?
- What product safety issues are involved? Are there safety concerns with misuse? In what ways is it possible for the product to fail? And what are the consequences?
This is often referred to as FMEA or Failure Mode and Effects Analysis. These MUST be considered, especially in our demented, sue-happy society.
- What are the hard points of the "Bright Idea"? What are the points that cannot change? What areas can change
if needed to better meet other, more important requirements?
- Will a warranty be provided? If so, what will it cover and how will it be handled?
- What governmental regulations or certification requirements must be met? This will depending on the product and how (or where) it is to be sold.
Certifications like CE or UL (or some other) may be required.
OR, certain standards like ANSI may be required. Look carefully into what or who may govern the use of the product.
- Are there legal concerns like patent infringement, or liability issues?
- Will the product have social concerns like disposability or recyclability?
- Some thought must be given to manufacturing issues like cost, time, material, size, weight, complexity, where it
might be made, etc.. Government regulations may also limit these choices -- like material properties. (These
issues will be addressed in depth through the design process, but a good feel for what is expected up front is helpful.)
- Where will the product be made? Though this question really should not be answered prior to looking at things like "how many" and
"what processes", you should know how you feel about ON SHORE and OFF SHORE manufacturing. You should know how you feel about
different areas of the world such as Mexico, Indonesia or China.
Note: There has been a trend in recent years (especially in the USA) to farm out all sorts of manufacturing to low
cost producers of the world such as Mexico or China. Some companies do this quite successfully, others struggle. It is our experience that
manufacturing overseas requires a lot of hand-holding and the costs to do so are very often forgotten. More about this later.
| The Requirements (our Speaker Example): |
|
For our example of the stereo speakers, the requirements list included the following (as well as others):
- Sound quality is Most important -- the speakers must perform as good or better than other high-end products or it wouldn't be worth the effort.
- Performance characteristics like frequency response, high and low end fall-off, flatness of the performance
curve, efficiency, power levels, etc. are used to quantify "Sound Quality".
- In addition, performance characteristics drive other requirements like stiffness, porting, etc..
- Product size, look and presentation (This requirement changed through the design process. At first
a typical rectangular box was expected, but engineering suggested something better -- and form followed function
-- to produce a unique, and smart shape.)
- Ease of construction - this requirement limited the possibilities for construction and
therefor limited the design to something that can be built with typically available equipment and skill.
- Complimentary product - could or should a sub-woofer be suggested?
- And many others.
|
|
Concluding Thoughts ...
This stage of product specification is often skipped or skimped early in the process.
The result is higher cost and a longer time to completion -- because past parts of the process have to be revisited when something is missed.
From a Product Development standpoint, defining what is required is one of the most important steps, and it will be done, one way or another, like it or not
-- on purpose, or by accident -- before the product is finished. The way you do it, and when you do it will certainly effect the final outcome.
Also, having a proper product specification in hand is the best way to document your design if your have intentions to
sell, license or patent the end product.
Continue to Step 3 - Information & Planning.
|